Y’know, I’ve been playing an awful lot of Half-Life 2 lately – a side-effect of purchasing the Orange Box - and it never ceases to drag my curiosity into a back-alley and beat it senseless; that is to say, Valve loves to leave out good chunks of the story, only to tease you with little scraps thrown at you in cryptic dialog and allusions. I know it’s simply a clever way of baiting an audience so that they anticipate and purchase the next installments in the series, but they put so much more love into it than that. Sadistic love. They torture the fans who just want to know who the hell that guy really is. If you’ve played Half-Life, you know who I’m talking about.
I find that I am a huge sucker for games that take place in dystopic times and societies. It makes amorality the norm, challenging the player’s sense of ethics in a world where authority doesn’t much care. Films like Planet of the Apes or BladeRunner always brought about a surrealistic wonder that was intoxicating. Mix-in conspiracy-like mysteries, and you’ve piqued my curiosity up to the level of obsession.
What makes plots and settings like this so compelling, though? The ‘mystery rationale’ formula worked for the X-Files for years, too, without having to rely on unclarified futuristic environments. I suppose it has to do with the human attraction to the unknown and unexplained; stories like these pose questions that are nothing short of maddening to answer, and it’s in our nature to want to try and rationalize everything that doesn’t make sense.
It’s genius, really; who would have thought that confusing and infuriating the mind of a player would endear them so much to a game?
Posted by mannpower