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	<title>Epilog - Game Reviews, Insights, and Nostalgia.</title>
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		<title>Epilog - Game Reviews, Insights, and Nostalgia.</title>
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		<title>Thoughts on mystery plot design</title>
		<link>http://epilogreviews.wordpress.com/2007/10/29/thoughts-on-mystery-plot-design/</link>
		<comments>http://epilogreviews.wordpress.com/2007/10/29/thoughts-on-mystery-plot-design/#comments</comments>
		<pubDate>Mon, 29 Oct 2007 16:38:48 +0000</pubDate>
		<dc:creator>mannpower</dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[Y&#8217;know, I&#8217;ve been playing an awful lot of Half-Life 2 lately &#8211; a side-effect of purchasing the Orange Box - and it never ceases to drag my curiosity into a back-alley and beat it senseless; that is to say, Valve loves to leave out good chunks of the story, only to tease you with little scraps [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=epilogreviews.wordpress.com&amp;blog=1985109&amp;post=7&amp;subd=epilogreviews&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p align="left">Y&#8217;know, I&#8217;ve been playing an awful lot of Half-Life 2 lately &#8211; a side-effect of purchasing the <a target="_blank" href="http://steampowered.com/v/index.php?area=package&amp;SubId=469&amp;cc=US" title="The Orange Box">Orange Box</a> - and it never ceases to drag my curiosity into a back-alley and beat it senseless; that is to say, Valve loves to leave out good chunks of the story, only to tease you with little scraps thrown at you in cryptic dialog and allusions. I know it&#8217;s simply a clever way of baiting an audience so that they anticipate and purchase the next installments in the series, but they put so much more <em>love</em> into it than that. <em>Sadistic</em> love. They torture the fans who just want to know who the hell <em>that</em> guy really is. If you&#8217;ve played Half-Life, you know who I&#8217;m talking about.</p>
<p>I find that I am a huge sucker for games that take place in dystopic times and societies. It makes amorality the norm, challenging the player&#8217;s sense of ethics in a world where authority doesn&#8217;t much care. Films like Planet of the Apes or BladeRunner always brought about a surrealistic wonder that was intoxicating. Mix-in conspiracy-like mysteries, and you&#8217;ve piqued my curiosity up to the level of obsession.</p>
<p>What makes plots and settings like this so compelling, though? The &#8216;mystery rationale&#8217; formula worked for the X-Files for years, too, without having to rely on unclarified futuristic environments. I suppose it has to do with the human attraction to the unknown and unexplained; stories like these pose questions that are nothing short of maddening to answer, and it&#8217;s in our nature to want to try and rationalize everything that doesn&#8217;t make sense.</p>
<p>It&#8217;s genius, really; who would have thought that confusing and infuriating the mind of a player would endear them so much to a game?</p>
<p align="right"><a href="mailto:mike@bugreportonline.com" title="Contact the author"><em>-Mike Mann</em></a></p>
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			<media:title type="html">MannPower</media:title>
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		<title>Best Games Lists, meet your Master.</title>
		<link>http://epilogreviews.wordpress.com/2007/10/27/best-games-lists-meet-your-master/</link>
		<comments>http://epilogreviews.wordpress.com/2007/10/27/best-games-lists-meet-your-master/#comments</comments>
		<pubDate>Sat, 27 Oct 2007 01:32:27 +0000</pubDate>
		<dc:creator>mannpower</dc:creator>
				<category><![CDATA[Specials]]></category>

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		<description><![CDATA[I love this about &#8216;best games of all time&#8217; lists: grandiosity. It makes you wonder what makes a staff member at Gamespot or IGN say, &#8220;&#8230;Let&#8217;s chronicle the five&#8211; no, ten&#8211; no, fifty! Wait! Wait, wait&#8230; Let&#8217;s make a list of the one-hundred best games of all time!&#8221; &#8211; and, in the process, naming off every [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=epilogreviews.wordpress.com&amp;blog=1985109&amp;post=6&amp;subd=epilogreviews&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I love this about &#8216;best games of all time&#8217; lists: <em>grandiosity. </em>It makes you wonder what makes a staff member at Gamespot or IGN say, &#8220;&#8230;Let&#8217;s chronicle the five&#8211; no, ten&#8211; no, fifty! <em>Wait!</em> Wait, wait&#8230; Let&#8217;s make a list of the <em>one-hundred best games of all time!&#8221; &#8211; </em>and, in the process, naming off <em>every game ever made. </em>One-hundred? <em>Really?</em></p>
<p>I know that there are literally thousands of games, but I&#8217;d be damned if a single one of those reviewers is able to recall at least one moment of greatness from all their nominees. I submit this unto you; these lists are a group effort and, therefore, a scandalously sly ploy to please a little bit of everybody in their target audience. You&#8217;re being hoodwinked, really &#8211; especially if the ubiquitous Final Fantasy VII: Circle Jerk of the Fad-Guzzlers makes it anywhere into the top fifty. <em>Fifty! </em>Gah, that&#8217;s <em>still</em> too many. The true best games of all time should be numbered in the<em> single digits</em> as the original harbingers of all the recycled elements reaped from their legacies.</p>
<p>That being said, I&#8217;m going to embark on a list of my<em> own</em> &#8211; <strong>The Ten Greatest Games of All Time.</strong> I won&#8217;t be naming them for their popularity or their initial wow-factors, but for their staying power, overall refinement, and <em>innovation. </em>This list is bound to upset most younger gamers, but unlike those silly sites out for your subscriptions, I&#8217;m not in it for the farts and sunshine <em>bestowed</em> by your collective smiles.</p>
<p>I&#8217;ll be adding one game to the list weekly, beginning with&#8230;<br />
<span id="more-6"></span></p>
<p style="text-align:center;"><img border="0" width="279" src="http://i72.photobucket.com/albums/i176/MannPower/number10.jpg" alt="Another World / Out of This World" height="69" />                     </p>
<p style="text-align:center;"><img border="0" width="374" src="http://i72.photobucket.com/albums/i176/MannPower/fond_accueil_4copy.jpg" height="186" /></p>
<p>This platformer from the early 90&#8242;s was one of the first games that attempted to mimic a movie&#8217;s level of immersion. On the surface it appeared as a standard side-scroller, but it was actually a literal work of art. Through thoughtful, expressionistic art direction and subtle gameplay design choices &#8211; such as the lack of a HUD &#8211; Another World <em>(or Out of this World, in the US)</em> made you feel like you had traveled to this barren alien landscape yourself, unnervingly alone and overwhelmingly vulnerable.</p>
<p>The game made no attempt to feed you narrative; like a good writer, Eric Chahi &#8211; the creator &#8211; chose to show, and not tell. Utilizing 2D-vector rotoscoped animation and graphics to create life-like movement and impressive, minimalistic cinematics (one of the first games besides Karateka to even <em>have </em>cinematics), Another World left you to wonder at your surroundings, as helplessly lost as the game&#8217;s protagonist. Aliens spoke in alien tongues, and even your ally &#8211; an alien, himself &#8211; communicated with you using basic hand-signals. Not only did this introduce an element of realism, but it placed you <em>in the moment.</em></p>
<p>Another World was also famous for its unforgiving &#8220;die until you figure it out&#8221; game mechanic, which wasn&#8217;t uncommon during the time of its release. Still, you almost needed to be gifted with clairvoyance to deal with certain situations, but the beauty of this &#8211; in the end &#8211; is the reward of the magnificent visual narrative that closes one chapter of the game and opens the next. Simply put, you were playing through a movie, and once you got all the game&#8217;s challenges down-pat, you could run through it in less than an hour like some suave film editor, giggling at the artistic cornucopia playing out at your fingertips.</p>
<p>Its ability to suck you in and tell a story without so much as a written prologue is what puts Another World at the gates of this list. It&#8217;s nothing short of cinematic perfection, and it sets a precedent closely followed by such games as Half-Life 2 and Portal.</p>
<p>A remastered Collector&#8217;s Edition of Another World was released within the last year, introducing heightened resolution options and even enhanced background graphics. It&#8217;s beautiful, and only helps to showcase this classic in an even more favorable light. I suggest you check out <a href="http://www.anotherworld.fr/anotherworld_uk/telechargement.htm">the demo,</a> and consider purchasing this <em>gem</em> of gaming history yourself.</p>
<p align="right"><em><a href="mailto:mike@bugreportonline.com" title="Contact the Author"> -Mike Mann</a></em></p>
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			<media:title type="html">MannPower</media:title>
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			<media:title type="html">Another World / Out of This World</media:title>
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